Sebastian, CTO of Weta Digital, discusses various aspects of Weta's advances in and uses of technology, as well as how technology by design must support the creative process. Part 1 of 2.
Sebastian, CTO at Weta Digital, discusses the challenges of stereoscopic 3-D, Rise of the Planet of the Apes, and what got him started in the industry. Part 2 of 2.
Richie, Animation Supervisor and Dan, Pipeline Supervisor at Lightstorm Entertainment discuss their work on Avatar, including virtual production, building a non-linear production pipeline and facing the constant challenges of filmmaking innovation. Part 1 of 2.
Richie, Animation Supervisor and Dan, Pipeline Supervisor at Lightstorm Entertainment discuss Avatar's impact on filmmaking today, pipeline advances they'd like to see, how flexibility in pipeline technology is needed to support the creative process and what they like most about their jobs. Part 2 of 2.
Ben, VFX Supervisor at ILM, talks about their recent work on Pirates of the Caribbean: On Stranger Tides, including how he dealt with both design and technical challenges on the mermaid attack sequence. Part 1 of 3.
Ben, VFX Supervisor at ILM, discusses vfx production on Pirates of the Caribbean: On Stranger Tides, including specific challenges in lighting, workflow and stereoscopic 3-D. Part 2 of 3.
Ben, VFX Supervisor at ILM, discusses pipeline changes made to handle Pirates 4 and how the studio is always driven to create and deliver bigger and better visual effects. Part 3 of 3.
Carlos, Co-Founder of AnimationMentor.com, talks about how the school was founded, what he felt was lacking in contemporary animation education and what roles "mentors" play in their program. Part 1 of 2.
Carlos, Co-Founder of AnimationMentor.com, discusses how the school fits into the current education mix and what he sees for the future of animation education. Part 2 of 2.
Chris, an Oscar-winning animation director, talks about his award-winning short films including Bingo and Ryan, his interest in facial animation and his teaching approach on how to observe and animate a character's face. Part 1 of 4.
Chris, an Oscar-winning animation director, talks about the use of technology in film as well as his hopes for more risk-taking in future films. Part 2 of 4.
Chris, an Oscar-winning animation director, talks about the current state of animation education and shares his hopes for darker, more adult animated feature films. Part 3 of 4.
Chris, an Oscar-winning animation director, describes the satisfaction he gets from teaching and hints about projects that he may soon be working on. Part 4 of 4.
Kevin, an executive producer and Enrico, a director and story artist at Pixar, discuss the origins and purpose of the short film program, how Enrico came to direct the short La Luna and what his work as a feature film story artist entails. Part 1 of 3.
Kevin, an executive producer and Enrico, a director and story artist at Pixar, explain the origins of the short film La Luna as well as how the decision was made to produce this particular story. Part 2 of 3.
Kevin, an executive producer and Enrico, a director and story artist at Pixar, discuss the challenges faced making the short La Luna, including voice casting, music scoring and visual effects, as well as moving staff in and out of the production based on their feature film work schedules. Part 3 of 3.
Marc, SVP of Media & Entertainment at Autodesk, discusses the challenges the company faces as it grows and evolves to meet customer needs for more enabling and cost-effective tools and production technologies.