Jon, James Cameron's producing partner at Lightstorm Entertainment, discusses their upcoming production of three 'Avatar' sequels. Part 1 of 2.
Chris, president of animation, digital production and visual effects at Warner Bros., talks about the key aspects of his role as a filmmaker, from assessing scripts and a film's potential marketability to bringing the right resources together in the best possible way to ensure a film's success. Part 1 of 2.
Actor, writer, director and producer Andy Serkis discusses his pioneering work in performance capture, including his role as Gollum in 'The Lord of the Rings' movies as well as his role as Caesar in the new 'Dawn of the Planet of the Apes' film. Part 1 of 2.
Carl talks about his work at PDI, the challenges faced building one of the pioneering computer animation studios and how the industry's economic viability has always been an issue of concern. Part 1 of 2.
Alex, a professor at USC and renown visual development artist, explains the meaning of world building and discusses new ways of thinking in film production. Part 1 of 2.
From an adventurous balloon ride above the clouds to a monster-filled metropolis, Academy Award®-winning director Pete Docter (“Monsters, Inc.,” “Up”) has taken audiences to unique and imaginative places. In Disney•Pixar’s original movie “ Inside Out,” he will take us to the most extraordinary location of all—inside the mind.
Jon, James Cameron's producing partner at Lightstorm Entertainment, talks about the evolution of High Frame Rate and other production technologies as well as the changing VFX industry economics and how technology can get in the way of good storytelling. Part 2 of 2.
Chris, president of animation, digital production and visual effects at Warner Bros., talks about the success of 'Gravity,' the extensive use of previs, postvis and techvis in films as well as the realities of the growing commoditization of visual effects production. Part 2 of 2.
Actor, writer, director and producer Andy Serkis talks about what drives his performance as a digital character such as Caesar in 'Dawn of the Planet of the Apes' as well as how and when performance capture is best used. Part 2 of 2.
Carl, co-founder of PDI, talks about challenges in animation education and how technology can be both a catalyst and impedance to creativity and good storytelling. Part 2 of 2.
Alex, a professor at USC and renown visual development artist, talks about his role as a movie production designer and his vision for the future of animation production. Part 2 of 2.
Robotics prodigy Hiro Hamada and his group of genius friends join forces to save the world, along with his robot Baymax, in Disney's new animated feature film
Bot & Dolly's truly amazing short film, all done in camera, a combination of stunning CG imagery projected onto plain canvasses moved through space attached to motion control robotic arms.
Isaac Hempstead Wright (the voice of Eggs) and Elle Fanning (the voice of Winnie) take a behind the scenes tour at LAIKA's studio during the production of 'The Boxtrolls.'
Go behind the scenes in this featurette to see how the stop-motion artists at LAIKA brought the new world of The Boxtrolls to life by starting from scratch and making everything from essentially nothing.
An orphaned boy raised by underground creatures called Boxtrolls comes up from the sewers and out of his box to save his family and the town from the evil exterminator, Archibald Snatcher. Check out this new featurette from LAIKA's latest feature, The Boxtrolls.
Laika's next stop-motion feature, The Boxtrolls, hits theatres 9/26/14. Monsters living beneath the streets of Cheesebridge lurk about at night, stealing cheese...and children!
Richard Williams Presents ‘This Amazing Medium’ at The Academy - On October 4, 2013, presented as part of the Marc Davis Celebration of Animation, the legendary Richard Williams took to the Samuel Goldwyn Theatre stage entertaining and inspiring a packed audience in a two hour Masterclass that demonstrated once again not only his depth of insight and talent, but his unique position as an historic bridge to a bygone era of animation mastery. In this clip, he discusses his Oscar®-winning work on Who Framed Roger Rabbit.
For more than 90 years, children’s education charity The Smith Family has been supporting disadvantaged Australians through various efforts and activities, all aimed at helping the most vulnerable members of their society – kids. Together with award-winning Sydney creative agency The Solid State, The Smith Family has launched 'Alice and the Giant Emptiness,' the first animated short in their “One in Ten” series highlighting case studies of inspiring stories of children overcoming adversity.
Richard, co-founder of PDI and founder, CEO of Cloudpic Global, talks about his company's work building a superfast production pipeline that allows creators to customize content for audiences in realtime. Part 1 of 2.
Philip, Founder of Second Life and Co-founder of High Fidelity, talks about the latest developments and coming breakthroughs in virtual reality technology. Part 1 of 3.
Paul, Head of Animation at MPC Bangalore, discusses both the history and state of the art work being done in creature design and animation. Part 1 of 3.
Jigesh, Head of VFX at MPC Bangalore, talks about the studio's work on the film 'World War Z.' Part 1 of 2.
Daniel, a Technical Director at Pixar, talks about the production pipeline used to convert films from Pixar's extensive catalog to stereoscopic 3-D. Part 1 of 2.
Paul, a crowd TD and Davide, a lead shader software engineer at Pixar, discuss their presentation, "Physically Plausible Shading and Lighting on 'Monsters University' and Beyond." Part 1 of 2.
Sen, Founder and CEO of 3Dsense Media School, talks about the challenges Singapore and Asia face educating the next generation of digital content creators. Part 1 of 2.
Stanley, Co-founder and Creative Director of Imaginary Friends Studio, talks about the role of a concept artist on different types of visual development projects. Part 1 of 2.
Professor King, IACC Director and Professor Caldwell, DeTao Master of Digital Media Art, talk about the inherent difficulty of creating compelling and enjoyable stories in entertainment content. Part 1 of 2.
Greg, Senior Director of Professional Visualization Marketing at NVIDIA, talks about GPU advances and their impact on media and entertainment production workflow and pipeline efficiency. Part 1 of 2.
Shuzo, President and CEO of Polygon Pictures, talks about SIGGRAPH ASIA's inaugural Business Symposium and key issues surrounding creative content production industries in Asia. Part 1 of 2.
Mark, the 2013 Art Gallery Chair and Professor at Nanyang Technical University, talks about this year's art gallery efforts as well as provides contextual reference for the concept of art and craft within the entertainment industry.
Hongbo, the 2013 Emerging Technologies Chair and Yoshifumi, the 2013 Emerging Technologies Director, discuss the highlights and importance of this year's Emerging Technologies program at SIGGRAPH ASIA.
Richard, co-founder of PDI and founder, CEO of Cloudpic Global, looks back at his career, starting the groundbreaking computer animation studio PDI and making their first fully CG animation film, 'Antz.' Part 2 of 2.
Philip, Founder of Second Life and Co-founder of High Fidelity, talks about his company's virtual reality research efforts and the challenges in bringing virtual reality products to market. Part 2 of 3.
Philip, Founder of Second Life and Co-founder of High Fidelity, talks about his groundbreaking virtual reality creation, Second Life, and its impact on digital culture and online virtual reality world building. Part 3 of 3.
Paul, Head of Animation at MPC Bangalore, talks about bad creature design and the challenges of creature animation, including making six legs believable on animals we're used to seeing with four. Part 2 of 3.