TJ Galda 4-Part FMX 2011 Series: "Fight Night Champion"

TJ Galda's 4-part conference session at FMX 2011: "Fight Night Champion" - Combining Cinematics and Real-Time Rendering to Create a Story-Driven Sports Game.

TJ Galda Part 1: "Fight Night Champion" - Combining Cinematics and Real-Time Rendering to Create a Story-Driven Sports Game

TJ provides us with an introduction to the Fight Night series, cinematic trailers, and a look inside its early development.

TJ Galda Part 3: "Fight Night Champion" - Combining Cinematics and Real-Time Rendering to Create a Story-Driven Sports Game

TJ shows us in-game footage and describes how real outside references like clothing, facial, and body deformation were integrated.

TJ Galda Part 4: "Fight Night Champion" - Combining Cinematics and Real-Time Rendering to Create a Story-Driven Sports Game

TJ wraps up and continues talking about the realistic lighting used in the game with a small Q&A session at the end.