TJ Galda's 4-part conference session at FMX 2011: "Fight Night Champion" - Combining Cinematics and Real-Time Rendering to Create a Story-Driven Sports Game.
TJ Galda 4-Part FMX 2011 Series: "Fight Night Champion"
TJ provides us with an introduction to the Fight Night series, cinematic trailers, and a look inside its early development.
TJ talks about pre-vis and early workflow for Fight Night Champion.
TJ shows us in-game footage and describes how real outside references like clothing, facial, and body deformation were integrated.
TJ wraps up and continues talking about the realistic lighting used in the game with a small Q&A session at the end.
