Interviews at SIGGRAPH 2011 and FMX 2011 with Ron Frankel, President of Proof Inc, as well as his presentation with Kevin Todd Haug at FMX 2011 entitled, "The New Role of Visualization in the VFX Production."
Professional Spotlight: Ron Frankel
Ron, Founder and Previs Supervisor at Proof, discusses previs, postvis and virtual production, their evolution, recent advances and how they affect traditional film production pipelines. Part 1 of 3.
Ron, Founder and Previs Supervisor at Proof, discusses the impact of stereoscopic 3-D on previs, how the use of previs is viewed by film crews and how on-set previs affects the filmmaking process. Part 2 of 3.
Ron, Founder and Previs Supervisor at Proof, talks about new previs tools he'd like to see, how they'd impact the previs process, how he got into the business and what about his work he enjoys the most. Part 3 of 3.
Ron and Kevin discuss virtual production and how it affects previs, visual effects, and filmmaking in general.
Ron and Kevin talk about the inherent difficulties in bringing previs and virtual production processes to a film, the politics of collaborating with the other main creative heads on a show, and what they see as their role on a production.
Drawing from their current work on the feature film "Conan," Ron Frankel and Kevin Tod Haug examine new fundamental shifts in visual effects design and production, where long-held divisions between prep, production and post are crumbling. Central to their argument is the expanded role of visualization and how a combination of existing and new technologies can be used to drive design and story from the earliest moments of development through production and into post.
Drawing from their current work on the feature film "Conan," Ron Frankel and Kevin Tod Haug examine new fundamental shifts in visual effects design and production, where long-held divisions between prep, production and post are crumbling. Central to their argument is the expanded role of visualization and how a combination of existing and new technologies can be used to drive design and story from the earliest moments of development through production and into post.
Drawing from their current work on the feature film Conan, Ron Frankel and Kevin Tod Haug examine new fundamental shifts in visual effects design and production, where long-held divisions between prep, production and post are crumbling. Central to their argument is the expanded role of visualization and how a combination of existing and new technologies can be used to drive design and story from the earliest moments of development through production and into post.
Drawing from their current work on the feature film "Conan," Ron Frankel and Kevin Tod Haug examine new fundamental shifts in visual effects design and production, where long-held divisions between prep, production and post are crumbling. Central to their argument is the expanded role of visualization and how a combination of existing and new technologies can be used to drive design and story from the earliest moments of development through production and into post.
Drawing from their current work on the feature film "Conan," Ron Frankel and Kevin Tod Haug examine new fundamental shifts in visual effects design and production, where long-held divisions between prep, production and post are crumbling. Central to their argument is the expanded role of visualization and how a combination of existing and new technologies can be used to drive design and story from the earliest moments of development through production and into post.
