FMX 2013 Professional Spotlight Video Interviews

Interviews with some of the industry's top creative professionals at the FMX 2013 Conference.

Scott, vfx supervisor and Troy, animation director at Sony Imageworks, discuss in detail their work on Oz the Great and Powerful, including previs and animating Finley and China Doll. Part 1 of 3.

Scott, vfx supervisor and Troy, animation director at Sony Imageworks, describe the pressure of working alongside the huge crew onset while filming Oz the Great and Powerful. Part 2 of 3.

Scott, vfx supervisor and Troy, animation director at Sony Imageworks, talk about how stereoscopic 3-D impacted their work on Oz the Great and Powerful. Part 3 of 3.

Trevor, a previs supervisor at The Third Floor, defines various aspects of previsualization and talks about the studio's extensive work on Oz the Great and Powerful. Part 1 of 3.

Trevor, a previs supervisor at The Third Floor, talks in detail about the studio's extensive previs and virtual production work on Oz the Great and Powerful. Part 2 of 3.

Trevor, a previs supervisor at The Third Floor, discusses how previs is fundamentally changing creative decision making on films. Part 3 of 3.

Terrance, exec professor of animation at Northeastern U, discusses the importance of learning from "failure" as well as the hardship placed on young professionals by the growing cost of education. Part 2 of 2.

Terrance, exec professor of animation at Northeastern U, talks about interdisciplinary program collaboration and the challenges faced by students studying for careers in animation, visual effects and gaming. Part 1 of 2.

Rob, CTO at Sony Imageworks, talks about Open Source and pipeline technologies used at the studio. Part 1 of 2.

Rob, CTO at Sony Imageworks, talks about recent economic problems within the visual effects business and how Imageworks has positioned itself and stayed competitive. Part 2 of 2.

Marc talks about challenges and opportunities for growth in media and entertainment technology development.

Mark, president of LOOK Effects, discusses the realities of business subsidies, pricing pressures, increasing competition and globalization in the visual effects industry. Part 1 of 2.

Mark, president of LOOK Effects, talks about factors impacting business growth and the tremendous risks inherent in the visual effects business. Part 2 of 2.

Joshua, director of 3D production at Pixar, discusses in detail the stereoscopic 3-D production pipeline at the studio.

Simon, an animation programmer at Ubisoft Montreal, talks about motion-capture, procedural and physics-based game animation as well as the future of animation within games.

CG industry research experts Kathleen and Jon discuss issues, trends and areas for growth in compute graphics hardware and software markets. Part 1 of 2.

CG industry research experts Kathleen and Jon talk about crowdfunded technology projects as well as future trends in immersive and augmented 3-D reality publishing. Part 2 of 2.

Joseph talks about the importance of 2D effects animation principles and sensitivity in the primarily CG-driven animated feature film business. Part 1 of 2.

Joseph talks about the impact of technology and photorealism on the creative process. Part 2 of 2.

Isaac Kerlow talks about Earth Girl, a game he developed to teach Southeast Asian children how to react and survive during natural disasters like tsunamis. Part 1 of 2.

Isaac talks about localized game development, Earth Girl's relevance outside Southeast Asia and how these types of projects help scientists communicate more effectively with the public. Part 2 of 2.

Florian, co-founder of RISE FX, talks about the opportunities and challenges of building a visual effects company in Germany.

Florian, Founder of Stereotec, talks about stereoscopic 3-D technology, camera rigs and onset dynamics as well as his work on Hansel & Gretel: Witch Hunters.

Don, CEO of Shotgun Software, talks about the creative, administrative and technical benefits of project tracking software tools and methodologies. Part 1 of 2.

Don, CEO of Shotgun Software, discusses the significant challenges studios face building and managing global production pipelines. Part 2 of 2.

Craig talks about the importance of story in content development and how easy it is for writers and directors to go astray. Part 1 of 2.

Craig discusses the importance of storytelling fundamentals and how they apply to all areas of creative content development. Part 2 of 2.

Christian, Pixomondo's COO, talks about his company's business operations, expansion strategy and the challenges of operating a global production studio. Part 1 of 2.

Christian, Pixomondo's COO, discusses the economics of the visual effects industry and how global competition affects artists and businesses alike. Part 2 of 2.

Andrew, Oscar-winning CEO of Passion Pictures, talks about the importance of designing strong, compelling characters in all creative mediums.

Andrew, Oscar-winning CEO of Passion Pictures, talks about creating characters for the virtual rock band Gorillaz as well as issues concerning character development for different entertainment mediums. Part 2 of 2.

Aaron, an animation supervisor at Weta, talks in detail about his work on Iron Man 3. Part 1 of 2.

Aaron, an animation supervisor at Weta Digital, discusses the importance of technology not impeding the work of animators as well as how shot completion is determined. Part 2 of 2.

Andreas talks about independent animation, challenges in animation education and the importance of music and poetry as artistic inspiration. Part 1 of 2.

Andreas talks about whether or not schools do a good enough job educating their students as well as what is most important about his role as an educator. Part 2 of 2.

Andy, The Mill's Development Director, talks about the advertising industry as well as the challenges and rewards of short form visual storytelling.

Eric, executive director of the VES, talks about recent visual effects industry troubles and how the VES is positioned to address those issues.

Saschka talks about pitching and directing Pixar's latest short, The Blue Umbrella, opening in theatres with Monsters University. Part 1 of 2.

Saschka discusses the use of virtual cameras and other production tools while directing Pixar's latest short, The Blue Umbrella. Part 2 of 2.

Christophe, Senior Scientist at Pixar, talks about recent developments in physically based lighting. Part 1 of 2.

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