AWN-VIEW Conference Professional Interview Series

Hear top professionals in the world of CG, visual effects and gaming discuss the nuances and complexity of their work as well as provide insight and insider perspective on important issues that impact our industry.

Rob, chief technology officer at Sony Pictures Imageworks, discusses technological innovations and the legacy of Imageworks and Sony Pictures Animation.

Rex, head of character animation at DreamWorks Animation, talks about his work on Madagascar 3: Europe's Most Wanted. Part 1 of 2.

Rex, head of character animation at DreamWorks Animation, discusses tools, pipeline, use of reference, motion capture and previs in DreamWorks' character animation production process. Part 2 of 2.

Tom, a Fellow at Autodesk, talks about problem solving methodologies and how creative teams can better works together in their pursuit of "clarity." Part 1 of 2.

Tom, a Fellow at Autodesk, talks about problem solving methodologies and how creative teams can better works together in their pursuit of "clarity." Part 1 of 2.

Henrik, Co-Founder of Look Effects, talks about competition within the visual effects industry and how it affects his business and plans for expansion. Part 1 of 2.

Henrik, Co-Founder of Look Effects, talks about differentiating his studio's capabilities as well as the move by visual effects companies to take a financial stake in productions. Part 2 of 2.

Habib, creative director at Microsoft Studios, talks about innovative technologies used on feature film visual effects as well as video game visual development. Part 1 of 2.

Habib, creative director at Microsoft Studios, discusses visual design and development and how technology impacts the creative process for both film and game development. Part 2 of 2.

Paul, Oscar-winning VFX Supervisor on Inception, discusses his efforts on several of Christopher Nolan's films including The Dark Knight Rises.

Tristan, the cinematographer on ParaNorman, discusses the differences between live action and stop-motion cinematography as well as challenges faced working on ParaNorman. Part 1 of 2.

Tristan, the cinematographer on ParaNorman, describes how advances in technology enhance, not hinder, the creative filmmaking process. Part 2 of 2.

Gary, Oscar-winning Sound Designer at Skywalker Sound, talks about the importance of sound design to great storytelling and how directors sometimes take sound for granted. Part 1 of 2.

Gary, Oscar-winning Sound Designer at Skywalker Sound, talks about the challenges doing sound design for Disney's Wreck-It Ralph. Part 2 of 2.

Dan, Chief Creative Officer at Method Studios, details the challenges of working with the Wachowski siblings and Tom Tykwer on their film, Cloud Atlas. Part 1 of 2.

Dan, chief creative officer at Method Studios, talks candidly about onset politics, managing relationships to ensure he gets the shots needed in support of a film's visual effects. Part 2 of 2.

Eric, a writer and director on all three Madagascar films, talks about the challenges faced on Madagascar 3: Europe's Most Wanted. Part 1 of 2.

Eric, a writer and director on all three Madagascar films, discusses the various creative and technical dynamics that impact directing hundreds of artists for several years on a single animated feature. Part 2 of 2.

Dan, director on TV shows like Lost, The Sopranos, Homeland and The Walking Dead, discusses how the increased use of visual effects has impacted episodic television.

Professional Spotlight: Henrik Fett at VIEW Conference 2011 Part 1

Henrik, Co-founder and VFX Supervisor at LOOK VFX, talks about challenges faced working on Black Swan and Limitless and how he balances creative and budget pressures. Part 1 of 3.

Professional Spotlight: Henrik Fett at VIEW Conference 2011 Part 2

Henrik, Co-founder and VFX Supervisor at LOOK VFX, discusses recent technical advances and what separates his company from other vfx houses. Part 2 of 3.

Professional Spotlight: Henrik Fett at VIEW Conference 2011 Part 3

Henrik, Co-founder and VFX Supervisor at LOOK VFX, discusses the ever-changing dynamic of providing a director with artistic and creative feedback. Part 3 of 3.

Professional Spotlight: Roger Guyett at VIEW Conference 2011 Part 1

Roger, a VFX Supervisor at ILM, discusses how he works alongside the director and other key people on a film. Part 1 of 3.

Professional Spotlight: Roger Guyett at VIEW Conference 2011 Part 2

Roger, a VFX Supervisor at ILM, talks Cowboys & Alients challenges as well as the realities of doing visual effects on a budget. Part 2 of 3.

Professional Spotlight: Roger Guyett at VIEW Conference 2011 Part 3

Roger. a VFX Supervisor at ILM, discusses lighting and shading on Cowboys & Aliens as well as on-set dynamics for getting needed vfx shots. Part 3 of 3.

Professional Spotlight: Glenn Entis at VIEW Conference Part 1

Glenn, General Partner at Vanedge Capital, talks about fundamental changes in how games are being developed and played. Part 1 of 3.

Professional Spotlight: Glenn Entis at VIEW Conference Part 2

Glenn, General Partner at Vanedge Capital, talks about the concept of gamification of non-game experiences. Part 2 of 3.

Professional Spotlight: Glenn Entis at VIEW Conference Part 3

Glenn, General Partner at Vanedge Capital, talks about the positive and negative effects of disruptive technologies and where the next area of such growth may occur. Part 3 of 3.

Professional Spotlight: Roger Gould at VIEW Conference 2011 Part 1

Roger, Pixar's Creative Director of Theme Parks, discusses how he brings the studio's films to life in Disney them park attractions. Part 1 of 3.

Professional Spotlight: Roger Gould at VIEW Conference 2011 Part 2

Roger, Pixar's Creative Director of Theme Parks, discusses key elements of ride engineering and how new ride ideas come about. Part 2 of 3.

Professional Spotlight: Roger Gould at VIEW Conference 2011 Part 3

Roger, Pixar's Creative Director of Theme Parks, discusses different ride design challenges and how finishing a ride differs from finishing a feature film. Part 3 of 3.

Professional Spotlight: Sharon Calahan at VIEW Conference 2011 Part 1

Sharon, Director of Photography at Pixar, discusses her most recent work on Cars 2 and how important lighting and shading are to the filmmaking process. Part 1 of 3.

Professional Spotlight: Sharon Calahan at VIEW Conference 2011 Part 2

Sharon, Director of Photography at Pixar, talks about researching specific environments to better recreate lighting as well as what she does during a typical day on a film. Part 2 of 3.

Professional Spotlight: Sharon Calahan at VIEW Conference 2011 Part 3

Sharon, Directory of Photography at Pixar, talks about what drives her to make films and how she handles the pressure of working at Pixar. Part 3 of 3.

Professional Spotlight: Tom Wujec at VIEW Conference 2011 Part 1

Tom, a Fellow at Autodesk, discusses common problems and design methodologies as they relate to technology, industry and creative productivity. Part 1 of 3.

Professional Spotlight: Tom Wujec at VIEW Conference 2011 Part 2

Tom, a Fellow at Autodesk, talks about technology's positive and negative effects on critical thinking, focus, social connectivity, communication and productivity. Part 2 of 3.

Professional Spotlight: Tom Wujec at VIEW Conference 2011 Part 3

Tom, a Fellow at Autodesk, shares his vision of how technology enables creativity, what he enjoys most about his work and how he can to work at Autodesk. Part 3 of 3.

Professional Spotlight: Scott Farrar at VIEW Conference 2011 Part 1

Scott, VFX Supervisor at ILM, shares his insights into the practical and creative challenges faced on the set of Transformers: Dark of the Moon. Part 1 or 3.

Professional Spotlight: Scott Farrar at VIEW Conference 2011 Part 2

Scott, VFX Supervisor at ILM, talks about the creative talent needed for visual effects work and how important that is for today's filmmakinig. Part 2 of 3.

Professional Spotlight: Scott Farrar at VIEW Conference 2011 Part 3

Scott, VFX Supervisor at ILM, discusses the tough financial realities faced by the visual effects industry as well as how he got into the business. Part 3 of 3.

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