Hear from more than 30 top professionals in the world of CG, visual effects and gaming about their work and the current conditions of the industry.
AWN-Autodesk SIGGRAPH 2011 Professional Interview Playlist
Victoria, EVP, VFX and Post Production, Marvel Studios, talks about her involvement in the making of multiple tent-pole films at the same time and discusses the company's relations with multiple vendors. Part 1 of 3.
Sebastian, CTO of Weta Digital, discusses various aspects of Weta's advances in and uses of technology, as well as how technology by design must support the creative process. Part 1 of 2.
Ben, VFX Supervisor at ILM, talks about their recent work on Pirates of the Caribbean: On Stranger Tides, including how he dealt with both design and technical challenges on the mermaid attack sequence. Part 1 of 3.
Gail, Head of Studio at PDI/DreamWorks, breaks down the different DreamWorks facilities, how they divide up feature film projects and how they are integrated into a global production pipeline. Part 1 of 3.
Gavin, Co-head of 3D at Double Negative, talks about the challenges of coordinating production over several time zones and how the company meets the demands of a 24 hour work day. Part 1 of 3.
Christian, Managing Director of Film at MPC, discusses the company's recent expansion and the challenges and benefits of building a global production pipeline. Part 1 of 4.
Rob, CTO at Sony Pictures Imageworks, talks about advances in the creation of digital entertainment as well as their joint announcement with ILM of Alembic 1.0. Part 1 of 3.
Lee and Gautham, Head of Film and CTO of Rhythm & Hues Studios, discuss the development of their global production pipeline and how market pressures and technological change affect their business. Part 1 of 3.
Kevin, an executive producer and Enrico, a director and story artist at Pixar, discuss the origins and purpose of the short film program, how Enrico came to direct the short La Luna and what his work as a feature film story artist entails. Part 1 of 3.
Chris, CEO of The Third Floor, provides a detailed description of previsualization, including definitions of pitchvis, on-set previs, postvis and virtual production. Part 1 of 3.
Jenny, Founder of The Creative Cartel, describes the competitive advantages of running a small, lower cost production facility and how she competes against companies with large global pipelines. Part 1 of 2.
Chris, an Oscar-winning animation director, talks about his award-winning short films including Bingo and Ryan, his interest in facial animation and his teaching approach on how to observe and animate a character's face. Part 1 of 4.
Glenn, General Partner at Vanedge Capital, talks about his role at venture capital firm, his perspective on the dynamics of digital entertainment creation, and how large studios use global production pipelines to their strategic advantage. Part 1 of 2.