FMX

Straight from FMX comes interviews and discussions with the top players in visual effects and animation. All worlds converge at FMX!

Scott, vfx supervisor and Troy, animation director at Sony Imageworks, discuss in detail their work on Oz the Great and Powerful, including previs and animating Finley and China Doll. Part 1 of 3.

Scott, vfx supervisor and Troy, animation director at Sony Imageworks, describe the pressure of working alongside the huge crew onset while filming Oz the Great and Powerful. Part 2 of 3.

Scott, vfx supervisor and Troy, animation director at Sony Imageworks, talk about how stereoscopic 3-D impacted their work on Oz the Great and Powerful. Part 3 of 3.

Trevor, a previs supervisor at The Third Floor, defines various aspects of previsualization and talks about the studio's extensive work on Oz the Great and Powerful. Part 1 of 3.

Trevor, a previs supervisor at The Third Floor, talks in detail about the studio's extensive previs and virtual production work on Oz the Great and Powerful. Part 2 of 3.

Trevor, a previs supervisor at The Third Floor, discusses how previs is fundamentally changing creative decision making on films. Part 3 of 3.

Aaron, an animation supervisor at Weta, talks in detail about his work on Iron Man 3. Part 1 of 2.

Aaron, an animation supervisor at Weta Digital, discusses the importance of technology not impeding the work of animators as well as how shot completion is determined. Part 2 of 2.

Eric, executive director of the VES, talks about recent visual effects industry troubles and how the VES is positioned to address those issues.

Craig talks about the importance of story in content development and how easy it is for writers and directors to go astray. Part 1 of 2.

Craig discusses the importance of storytelling fundamentals and how they apply to all areas of creative content development. Part 2 of 2.

Joshua, director of 3D production at Pixar, discusses in detail the stereoscopic 3-D production pipeline at the studio.

Florian, co-founder of RISE FX, talks about the opportunities and challenges of building a visual effects company in Germany.

Florian, Founder of Stereotec, talks about stereoscopic 3-D technology, camera rigs and onset dynamics as well as his work on Hansel & Gretel: Witch Hunters.

Rob, CTO at Sony Imageworks, talks about Open Source and pipeline technologies used at the studio. Part 1 of 2.

Rob, CTO at Sony Imageworks, talks about recent economic problems within the visual effects business and how Imageworks has positioned itself and stayed competitive. Part 2 of 2.

Mark, president of LOOK Effects, talks about factors impacting business growth and the tremendous risks inherent in the visual effects business. Part 2 of 2.

Mark, president of LOOK Effects, discusses the realities of business subsidies, pricing pressures, increasing competition and globalization in the visual effects industry. Part 1 of 2.

Isaac Kerlow talks about Earth Girl, a game he developed to teach Southeast Asian children how to react and survive during natural disasters like tsunamis. Part 1 of 2.

Isaac talks about localized game development, Earth Girl's relevance outside Southeast Asia and how these types of projects help scientists communicate more effectively with the public. Part 2 of 2.

Christian, Pixomondo's COO, talks about his company's business operations, expansion strategy and the challenges of operating a global production studio. Part 1 of 2.

Christian, Pixomondo's COO, discusses the economics of the visual effects industry and how global competition affects artists and businesses alike. Part 2 of 2.

Andrew, Oscar-winning CEO of Passion Pictures, talks about the importance of designing strong, compelling characters in all creative mediums.

Andrew, Oscar-winning CEO of Passion Pictures, talks about creating characters for the virtual rock band Gorillaz as well as issues concerning character development for different entertainment mediums. Part 2 of 2.

Christophe, Senior Scientist at Pixar, talks about recent developments in physically based lighting. Part 1 of 2.

Christophe, a Senior Scientist at Pixar, talks about upcoming innovations in lighting and related animation production technologies. Part 2 of 2.

Saschka talks about pitching and directing Pixar's latest short, The Blue Umbrella, opening in theatres with Monsters University. Part 1 of 2.

Saschka discusses the use of virtual cameras and other production tools while directing Pixar's latest short, The Blue Umbrella. Part 2 of 2.

Ron, founder and creative director at Proof, talks about the increasing use of previs and its growing importance to movie production. Part 1 of 2.

Ron, founder and creative director at Proof Inc., discusses using a more cartoony previs output style that helps keep directors focused on creative decision making and not on unimportant visual details. Part 2 of 2.

Joseph talks about the importance of 2D effects animation principles and sensitivity in the primarily CG-driven animated feature film business. Part 1 of 2.

Joseph talks about the impact of technology and photorealism on the creative process. Part 2 of 2.

Scott, supervising animator at Blue Sky Studios, talks about his role as senior animator on the film Epic. Part 1 of 2.

Scott, a supervising animator at Blue Sky Studios, discusses animating Epic's comedic characters Mub and Grub. Part 2 of 2.

Don, CEO of Shotgun Software, talks about the creative, administrative and technical benefits of project tracking software tools and methodologies. Part 1 of 2.

Don, CEO of Shotgun Software, discusses the significant challenges studios face building and managing global production pipelines. Part 2 of 2.

CG industry research experts Kathleen and Jon discuss issues, trends and areas for growth in compute graphics hardware and software markets. Part 1 of 2.

CG industry research experts Kathleen and Jon talk about crowdfunded technology projects as well as future trends in immersive and augmented 3-D reality publishing. Part 2 of 2.

Terrance, exec professor of animation at Northeastern U, talks about interdisciplinary program collaboration and the challenges faced by students studying for careers in animation, visual effects and gaming. Part 1 of 2.

Terrance, exec professor of animation at Northeastern U, discusses the importance of learning from "failure" as well as the hardship placed on young professionals by the growing cost of education. Part 2 of 2.

Pages