FMX

Straight from FMX comes interviews and discussions with the top players in visual effects and animation. All worlds converge at FMX!

Jon, James Cameron's producing partner at Lightstorm Entertainment, discusses their upcoming production of three 'Avatar' sequels. Part 1 of 2.

Jon, James Cameron's producing partner at Lightstorm Entertainment, talks about the evolution of High Frame Rate and other production technologies as well as the changing VFX industry economics and how technology can get in the way of good storytelling. Part 2 of 2.

Chris, president of animation, digital production and visual effects at Warner Bros., talks about the key aspects of his role as a filmmaker, from assessing scripts and a film's potential marketability to bringing the right resources together in the best possible way to ensure a film's success. Part 1 of 2.

Chris, president of animation, digital production and visual effects at Warner Bros., talks about the success of 'Gravity,' the extensive use of previs, postvis and techvis in films as well as the realities of the growing commoditization of visual effects production. Part 2 of 2.

Carl talks about his work at PDI, the challenges faced building one of the pioneering computer animation studios and how the industry's economic viability has always been an issue of concern. Part 1 of 2.

Carl, co-founder of PDI, talks about challenges in animation education and how technology can be both a catalyst and impedance to creativity and good storytelling. Part 2 of 2.

Actor, writer, director and producer Andy Serkis discusses his pioneering work in performance capture, including his role as Gollum in 'The Lord of the Rings' movies as well as his role as Caesar in the new 'Dawn of the Planet of the Apes' film. Part 1 of 2.

Actor, writer, director and producer Andy Serkis talks about what drives his performance as a digital character such as Caesar in 'Dawn of the Planet of the Apes' as well as how and when performance capture is best used. Part 2 of 2.

Alex, a professor at USC and renown visual development artist, explains the meaning of world building and discusses new ways of thinking in film production. Part 1 of 2.

Alex, a professor at USC and renown visual development artist, talks about his role as a movie production designer and his vision for the future of animation production. Part 2 of 2.

Scott, vfx supervisor and Troy, animation director at Sony Imageworks, discuss in detail their work on Oz the Great and Powerful, including previs and animating Finley and China Doll. Part 1 of 3.

Scott, vfx supervisor and Troy, animation director at Sony Imageworks, describe the pressure of working alongside the huge crew onset while filming Oz the Great and Powerful. Part 2 of 3.

Scott, vfx supervisor and Troy, animation director at Sony Imageworks, talk about how stereoscopic 3-D impacted their work on Oz the Great and Powerful. Part 3 of 3.

Trevor, a previs supervisor at The Third Floor, defines various aspects of previsualization and talks about the studio's extensive work on Oz the Great and Powerful. Part 1 of 3.

Trevor, a previs supervisor at The Third Floor, talks in detail about the studio's extensive previs and virtual production work on Oz the Great and Powerful. Part 2 of 3.

Trevor, a previs supervisor at The Third Floor, discusses how previs is fundamentally changing creative decision making on films. Part 3 of 3.

Aaron, an animation supervisor at Weta, talks in detail about his work on Iron Man 3. Part 1 of 2.

Aaron, an animation supervisor at Weta Digital, discusses the importance of technology not impeding the work of animators as well as how shot completion is determined. Part 2 of 2.

Eric, executive director of the VES, talks about recent visual effects industry troubles and how the VES is positioned to address those issues.

Craig talks about the importance of story in content development and how easy it is for writers and directors to go astray. Part 1 of 2.

Craig discusses the importance of storytelling fundamentals and how they apply to all areas of creative content development. Part 2 of 2.

Joshua, director of 3D production at Pixar, discusses in detail the stereoscopic 3-D production pipeline at the studio.

Florian, co-founder of RISE FX, talks about the opportunities and challenges of building a visual effects company in Germany.

Florian, Founder of Stereotec, talks about stereoscopic 3-D technology, camera rigs and onset dynamics as well as his work on Hansel & Gretel: Witch Hunters.

Rob, CTO at Sony Imageworks, talks about Open Source and pipeline technologies used at the studio. Part 1 of 2.

Rob, CTO at Sony Imageworks, talks about recent economic problems within the visual effects business and how Imageworks has positioned itself and stayed competitive. Part 2 of 2.

Mark, president of LOOK Effects, talks about factors impacting business growth and the tremendous risks inherent in the visual effects business. Part 2 of 2.

Mark, president of LOOK Effects, discusses the realities of business subsidies, pricing pressures, increasing competition and globalization in the visual effects industry. Part 1 of 2.

Isaac Kerlow talks about Earth Girl, a game he developed to teach Southeast Asian children how to react and survive during natural disasters like tsunamis. Part 1 of 2.

Isaac talks about localized game development, Earth Girl's relevance outside Southeast Asia and how these types of projects help scientists communicate more effectively with the public. Part 2 of 2.

Christian, Pixomondo's COO, talks about his company's business operations, expansion strategy and the challenges of operating a global production studio. Part 1 of 2.

Christian, Pixomondo's COO, discusses the economics of the visual effects industry and how global competition affects artists and businesses alike. Part 2 of 2.

Andrew, Oscar-winning CEO of Passion Pictures, talks about the importance of designing strong, compelling characters in all creative mediums.

Andrew, Oscar-winning CEO of Passion Pictures, talks about creating characters for the virtual rock band Gorillaz as well as issues concerning character development for different entertainment mediums. Part 2 of 2.

Christophe, Senior Scientist at Pixar, talks about recent developments in physically based lighting. Part 1 of 2.

Christophe, a Senior Scientist at Pixar, talks about upcoming innovations in lighting and related animation production technologies. Part 2 of 2.

Saschka talks about pitching and directing Pixar's latest short, The Blue Umbrella, opening in theatres with Monsters University. Part 1 of 2.

Saschka discusses the use of virtual cameras and other production tools while directing Pixar's latest short, The Blue Umbrella. Part 2 of 2.

Ron, founder and creative director at Proof, talks about the increasing use of previs and its growing importance to movie production. Part 1 of 2.

Ron, founder and creative director at Proof Inc., discusses using a more cartoony previs output style that helps keep directors focused on creative decision making and not on unimportant visual details. Part 2 of 2.

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