Roger, Pixar's Creative Director of Theme Parks, discusses how he brings the studio's films to life in Disney them park attractions. Part 1 of 3.
Roger, Pixar's Creative Director of Theme Parks, discusses key elements of ride engineering and how new ride ideas come about. Part 2 of 3.
Roger, Pixar's Creative Director of Theme Parks, discusses different ride design challenges and how finishing a ride differs from finishing a feature film. Part 3 of 3.
Roger, a VFX Supervisor at ILM, discusses how he works alongside the director and other key people on a film. Part 1 of 3.
Roger, a VFX Supervisor at ILM, talks Cowboys & Alients challenges as well as the realities of doing visual effects on a budget. Part 2 of 3.
Roger. a VFX Supervisor at ILM, discusses lighting and shading on Cowboys & Aliens as well as on-set dynamics for getting needed vfx shots. Part 3 of 3.
Sharon, Director of Photography at Pixar, discusses her most recent work on Cars 2 and how important lighting and shading are to the filmmaking process. Part 1 of 3.
Sharon, Director of Photography at Pixar, talks about researching specific environments to better recreate lighting as well as what she does during a typical day on a film. Part 2 of 3.
Sharon, Directory of Photography at Pixar, talks about what drives her to make films and how she handles the pressure of working at Pixar. Part 3 of 3.
Tom, a Fellow at Autodesk, discusses common problems and design methodologies as they relate to technology, industry and creative productivity. Part 1 of 3.
Tom, a Fellow at Autodesk, talks about technology's positive and negative effects on critical thinking, focus, social connectivity, communication and productivity. Part 2 of 3.
Tom, a Fellow at Autodesk, shares his vision of how technology enables creativity, what he enjoys most about his work and how he can to work at Autodesk. Part 3 of 3.
Wayne, VFX Supervisor at Weta Digital, discusses his work on Tintin, including the iterative character design process with Peter Jackson and Steven Spielberg. Part 1 of 3.
Wayne, VFX Supervisor at Weta Digital, discusses motion capture challenges on Tintin as well as ow an animated feature differs from a visual effects project. Part 2 of 3.
Wayne, VFX Supervisor at Weta Digital, talks about lessons learned on Tintin, how he came to work at Weta and what he likes most about his work. Part 3 of 3.
Scott, VFX Supervisor at ILM, shares his insights into the practical and creative challenges faced on the set of Transformers: Dark of the Moon. Part 1 or 3.
Scott, VFX Supervisor at ILM, talks about the creative talent needed for visual effects work and how important that is for today's filmmakinig. Part 2 of 3.
Scott, VFX Supervisor at ILM, discusses the tough financial realities faced by the visual effects industry as well as how he got into the business. Part 3 of 3.
Kevin Geiger highlights China's background and animation history, including classic "Princess Iron Fan." Part 1 of 5.
Kevin Geiger continues China's animation history with clips from "Havoc and Heaven" and "Three Monks," and a brief description of the influence of anime. Part 2 of 5.
Kevin Geiger describes some current works in Chinese animation such as upcoming film, "The Legend of a Rabbit." Part 3 of 5.
Kevin Geiger predicts a bright future in Chinese animation high in quality and quantity. Part 5 of 5.
Ben Lambert explains the design process in building the model and the technical difficulties of the face. Part 2 of 5.
Ben Lambert overviews the process of rigging the body and creating skin and flesh jiggle. Part 4 of 5.
Industry giant Scott Ross, co-founder and former CEO of Digital Domain, explains the importance of business and profit in filmaking.
Industry giant Scott Ross, co-founder and former CEO of Digital Domain, lists in detail the history of animation and visual effects facilities.
Industry giant Scott Ross, co-founder and former CEO of Digital Domain, continues sharing the history of animation and VFX facilities and explains the qualities necessary for their success.
Industry giant Scott Ross, co-founder and former CEO of Digital Domain, explains the difficulties facilities face and discusses the top 20 grossing films of all time.
Manfred and Sebastian provide us an introduction to Germany's first transmedia series, Alpha 0.7. Part 1 of 4.
Manfred and Sebastian continue taking questions form the audience. Topics include the challenges of financing and the show's relationship with gaming. Part 4 of 4.
Transmedia from Alpha 0.7 is shown and discussed. The show's protagonist, apollon, is highlighted. Part 2 of 4.
Manfred and Sebastian provide an audio clip from the series and wrap up. Questions are then taken from the audience. Part 3 of 3.
Peter, SIGGRAPH 2011 Conference Chair, talks about the SIGGRAPH organization, his role as conference chair, how the event has changed over the last decade and how it plans to stay relevant moving forward. Part 1 of 2.
Peter, SIGGRAPH 2011 Conference Chair, talks about this year's SIGGRAPH in Vancouver, SIGGRAPH Asia coming up this December in Hong Kong and SIGGRAPH 2012 next summer in Los Angeles. Part 2 of 2.