Live Action / VFX
Out of his depth in an unknown world the Wolverine faces his ultimate nemesis in a life-or-death battle that will leave him forever changed.
SIGGRAPH's Computer Animation Festival celebrates its 40th year as the world's leading festival of the most innovative and accomplished computer graphics. An internationally recognized jury receives hundreds of submissions and presents outstanding achievements through four different programs running over four-days. SIGGRAPH 2013 brings together thousands of computer graphics professionals, 21-25 July 2013, Anaheim, California, USA.
Marvel's "Thor: The Dark World" continues the big-screen adventures of Thor, the Mighty Avenger, as he battles to save Earth and all the Nine Realms from a shadowy enemy that predates the universe itself.
Our hero has escaped again, stranded on a dangerous planet in a fight against time and a horde of monstrous creatures.
The Rest in Peace Department keep the living world safe from otherworldly creatures who choose a less than peaceful route to the afterlife.
The next film in Peter Jackson's trilogy finds Bilbo Baggins and Gandalf, along with Thorin Oakenshield and his band of dwarves continuing their quest to reclaim the lost Dwarf Kingdom of Erebor.
From Frank Miller's latest graphic novel Xerxes, comes a new chapter of the tale of Themistokles attempt to unite all of Greece, and the bloodshed that ensues.
Behind the scenes look at the creation of Drift Space, part of the computer - pilot neural connection used to pilot robots in Warner Bros. Pacific Rim.
Director Guillermo del Toro takes you behind the scenes of the creation of giant robots for his film, Pacific Rim.
The legend of the masked Texas Ranger rides again in this fourth trailer for Disney's The Lone Ranger.
The Lone Ranger and Tonto take a train ride with a rather bumpy end in this film clip from Disney's The Lone Ranger.
Mini-documentary about the crew's constant fight against dust storms, heat, hail and snow while filming Disney's The Lone Ranger.
A behind the scenes look at the painstaking and detailed recreations of 1860s trains, track and gear for Disney's The Lone Ranger.
Trevor, a previs supervisor at The Third Floor, discusses how previs is fundamentally changing creative decision making on films. Part 3 of 3.
Trevor, a previs supervisor at The Third Floor, talks in detail about the studio's extensive previs and virtual production work on Oz the Great and Powerful. Part 2 of 3.
Trevor, a previs supervisor at The Third Floor, defines various aspects of previsualization and talks about the studio's extensive work on Oz the Great and Powerful. Part 1 of 3.
Terrance, exec professor of animation at Northeastern U, discusses the importance of learning from "failure" as well as the hardship placed on young professionals by the growing cost of education. Part 2 of 2.
Terrance, exec professor of animation at Northeastern U, talks about interdisciplinary program collaboration and the challenges faced by students studying for careers in animation, visual effects and gaming. Part 1 of 2.
Simon, an animation programmer at Ubisoft Montreal, talks about motion-capture, procedural and physics-based game animation as well as the future of animation within games.
Scott, vfx supervisor and Troy, animation director at Sony Imageworks, talk about how stereoscopic 3-D impacted their work on Oz the Great and Powerful. Part 3 of 3.
Scott, vfx supervisor and Troy, animation director at Sony Imageworks, describe the pressure of working alongside the huge crew onset while filming Oz the Great and Powerful. Part 2 of 3.
Scott, vfx supervisor and Troy, animation director at Sony Imageworks, discuss in detail their work on Oz the Great and Powerful, including previs and animating Finley and China Doll. Part 1 of 3.
Rob, CTO at Sony Imageworks, talks about recent economic problems within the visual effects business and how Imageworks has positioned itself and stayed competitive. Part 2 of 2.
Rob, CTO at Sony Imageworks, talks about Open Source and pipeline technologies used at the studio. Part 1 of 2.
Mark, president of LOOK Effects, talks about factors impacting business growth and the tremendous risks inherent in the visual effects business. Part 2 of 2.
Mark, president of LOOK Effects, discusses the realities of business subsidies, pricing pressures, increasing competition and globalization in the visual effects industry. Part 1 of 2.
Marc talks about challenges and opportunities for growth in media and entertainment technology development.
CG industry research experts Kathleen and Jon talk about crowdfunded technology projects as well as future trends in immersive and augmented 3-D reality publishing. Part 2 of 2.
CG industry research experts Kathleen and Jon discuss issues, trends and areas for growth in compute graphics hardware and software markets. Part 1 of 2.
Joshua, director of 3D production at Pixar, discusses in detail the stereoscopic 3-D production pipeline at the studio.
Florian, Founder of Stereotec, talks about stereoscopic 3-D technology, camera rigs and onset dynamics as well as his work on Hansel & Gretel: Witch Hunters.
Florian, co-founder of RISE FX, talks about the opportunities and challenges of building a visual effects company in Germany.
Don, CEO of Shotgun Software, discusses the significant challenges studios face building and managing global production pipelines. Part 2 of 2.
Don, CEO of Shotgun Software, talks about the creative, administrative and technical benefits of project tracking software tools and methodologies. Part 1 of 2.