Victoria, EVP, VFX and Post Production, Marvel Studios, discusses the importance of technology and a global pipeline for Marvel film production. Part 2 of 3.
Digital / Visual Effects
Victoria, EVP, VFX and Post Production, Marvel Studios, talks about the current state of and future possibilities for stereoscopic 3-D production at Marvel, what she enjoys most about her job, and how she got into producing. Part 3 of 3.
Glenn, General Partner at Vanedge Capital, talks about his role at venture capital firm, his perspective on the dynamics of digital entertainment creation, and how large studios use global production pipelines to their strategic advantage. Part 1 of 2.
Glenn, General Partner at Vanedge Capital, discusses the future of gaming, how it has been revolutionized by mobile smart devices, and what he enjoys most about his work. Part 2 of 2.
Evan, Founder of Engine Co. 4, discusses his work, the current state of gaming and how technology is enabling a new generation of more accessible and graphically rich games. Part 1 of 4.
Evan, Founder of Engine Co. 4, discusses the influence of social media and technology on gaming, fundamental changes in game development business models and the realities of transmedia. Part 2 of 4.
Evan, Founder of Engine Co. 4, talks about the convergence of films and games, including previs, animation and global production pipelines. Part 3 of 4.
Evan, Founder of Engine Co. 4, discusses the future of the gaming industry, including R&D, stereoscopic 3-D, and the idea that technological development should serve the user experience. Part 4 of 4.
Gail, Head of Studio at PDI/DreamWorks, breaks down the different DreamWorks facilities, how they divide up feature film projects and how they are integrated into a global production pipeline. Part 1 of 3.
Gail, Head of Studio at PDI/DreamWorks, explains the role of technology at the studio and how it serves both the production pipeline as well as the creative process. Part 2 of 3.
Gail, Head of Studio at PDI/DreamWorks, discusses the future of stereoscopic 3-D, how technology will positively impact DreamWorks' future productions as well as the career path that led her to the studio. Part 3 of 3.
Glenn, President of Technoprops, talks about his work on Avatar as a Virtual Production Supervisor and highlights the differences between previsualization and virtual production. Part 1 of 3.
Glenn, President of Technoprops, discusses the future use of game engine software in previs, other tools he'd like to see, and the impact of stereoscopic 3-D on previs and virtual production. Part 2 of 3.
Glenn, President of Technoprops, talks about the impact of Avatar on filmmaking, his journey from Stan Winston Studios to working on Avatar, and how his interest in puppeteering applies to the work he's doing now. Part 3 of 3.
Selene has been frozen for years and awakens in a future where vampires have gone underground to survive.
While hiding out in Eastern Europe, Johnny Blaze, aka Ghost Rider, is called into duty to stop the Devil from taking human form.
George Lucas produced this story of the Tuskegee Airmen, the first African-American pilots to fly in World War II.