CG / 3D Computer
Real Steel - You Want to Fight Midas? Clip
Charlie is convinced Noisy Boy can take on the top bot despite Max's protest.
Real Steel - Is That Noisy Boy? Clip
Charlie and his bot, Noisy Boy, are willing to take on any opponent.
Real Steel - Bailey Needs Rent Money Clip
Bailey needs Charlie's rent money in order to keep her gym.
Night @ The Movies - Trailer
Shorts International presents an Oscar-qualifying collection of animated and live-action shorts.
The Twilight Saga: Breaking Dawn - Part 1 - Trailer
Bella's pregnancy causes a rift between the vampires and werewolves of Forks.
Professional Spotlight: Sebastian Sylwan at SIGGRAPH 2011 Part 1
Sebastian, CTO of Weta Digital, discusses various aspects of Weta's advances in and uses of technology, as well as how technology by design must support the creative process. Part 1 of 2.
Professional Spotlight: Sebastian Sylwan at SIGGRAPH 2011 Part 2
Sebastian, CTO at Weta Digital, discusses the challenges of stereoscopic 3-D, Rise of the Planet of the Apes, and what got him started in the industry. Part 2 of 2.
Professional Spotlight: Richie Baneham and Dan Neufeldt at SIGGRAPH 2011 Part 1
Richie, Animation Supervisor and Dan, Pipeline Supervisor at Lightstorm Entertainment discuss their work on Avatar, including virtual production, building a non-linear production pipeline and facing the constant challenges of filmmaking innovation. Part 1 of 2.
Professional Spotlight: Richie Baneham and Dan Neufeldt at SIGGRAPH 2011 Part 2
Richie, Animation Supervisor and Dan, Pipeline Supervisor at Lightstorm Entertainment discuss Avatar's impact on filmmaking today, pipeline advances they'd like to see, how flexibility in pipeline technology is needed to support the creative process and what they like most about their jobs. Part 2 of 2.
Professional Spotlight: Ben Snow at SIGGRAPH 2011 Part 1
Ben, VFX Supervisor at ILM, talks about their recent work on Pirates of the Caribbean: On Stranger Tides, including how he dealt with both design and technical challenges on the mermaid attack sequence. Part 1 of 3.
Professional Spotlight: Ben Snow at SIGGRAPH 2011 Part 2
Ben, VFX Supervisor at ILM, discusses vfx production on Pirates of the Caribbean: On Stranger Tides, including specific challenges in lighting, workflow and stereoscopic 3-D. Part 2 of 3.
Professional Spotlight: Ben Snow at SIGGRAPH 2011 Part 3
Ben, VFX Supervisor at ILM, discusses pipeline changes made to handle Pirates 4 and how the studio is always driven to create and deliver bigger and better visual effects. Part 3 of 3.
Professional Spotlight: Carlos Baena at SIGGRAPH 2011 Part 1
Carlos, Co-Founder of AnimationMentor.com, talks about how the school was founded, what he felt was lacking in contemporary animation education and what roles "mentors" play in their program. Part 1 of 2.
Professional Spotlight: Carlos Baena at SIGGRAPH 2011 Part 2
Carlos, Co-Founder of AnimationMentor.com, discusses how the school fits into the current education mix and what he sees for the future of animation education. Part 2 of 2.
Professional Spotlight: Chris Landreth at SIGGRAPH 2011 Part 1
Chris, an Oscar-winning animation director, talks about his award-winning short films including Bingo and Ryan, his interest in facial animation and his teaching approach on how to observe and animate a character's face. Part 1 of 4.
Professional Spotlight: Chris Landreth at SIGGRAPH 2011 Part 2
Chris, an Oscar-winning animation director, talks about the use of technology in film as well as his hopes for more risk-taking in future films. Part 2 of 4.
Professional Spotlight: Chris Landreth at SIGGRAPH 2011 Part 3
Chris, an Oscar-winning animation director, talks about the current state of animation education and shares his hopes for darker, more adult animated feature films. Part 3 of 4.
Professional Spotlight: Chris Landreth at SIGGRAPH 2011 Part 4
Chris, an Oscar-winning animation director, describes the satisfaction he gets from teaching and hints about projects that he may soon be working on. Part 4 of 4.
Professional Spotlight: Enrico Casarosa & Kevin Reher at SIGGRAPH 2011 Part 1
Kevin, an executive producer and Enrico, a director and story artist at Pixar, discuss the origins and purpose of the short film program, how Enrico came to direct the short La Luna and what his work as a feature film story artist entails. Part 1 of 3.
Professional Spotlight: Enrico Casarosa & Kevin Reher at SIGGRAPH 2011 Part 2
Kevin, an executive producer and Enrico, a director and story artist at Pixar, explain the origins of the short film La Luna as well as how the decision was made to produce this particular story. Part 2 of 3.
Professional Spotlight: Enrico Casarosa & Kevin Reher at SIGGRAPH 2011 Part 3
Kevin, an executive producer and Enrico, a director and story artist at Pixar, discuss the challenges faced making the short La Luna, including voice casting, music scoring and visual effects, as well as moving staff in and out of the production based on their feature film work schedules. Part 3 of 3.
Professional Spotlight: Marc Petit at SIGGRAPH 2011
Marc, SVP of Media & Entertainment at Autodesk, discusses the challenges the company faces as it grows and evolves to meet customer needs for more enabling and cost-effective tools and production technologies.
Professional Spotlight: Brad Alexander at SIGGRAPH 2011 Part 1
Brad, partner and senior previs supervisor at Halon Entertainment, provides detailed definitions of previs, postvis and virtual production, discusses their origins and why they are becoming so popular with filmmakers. Part 1 of 4.
Professional Spotlight: Brad Alexander at SIGGRAPH 2011 Part 2
Brad, partner and senior previs supervisor at Halon Entertainment, talks about how previs enables better filmmaking, how directors are embracing previs more and more and what are some of the key previs tools being used today. Part 2 of 4.
Professional Spotlight: Brad Alexander at SIGGRAPH 2011 Part 3
Brad, partner and senior previs supervisor at Halon Entertainment, explains the role of previs in stereoscopic 3-D production and details the interaction between the previs team and other departments on a film crew. Part 3 of 4.
Professional Spotlight: Brad Alexander at SIGGRAPH 2011 Part 4
Brad, partner and senior previs supervisor at Halon Entertainment, explains why preproduction can take such a long time, why he's excited about the future use of real-time game engines in previs and how he first got into the business. Part 4 of 4.
Professional Spotlight: Chris Edwards at SIGGRAPH 2011 Part 1
Chris, CEO of The Third Floor, provides a detailed description of previsualization, including definitions of pitchvis, on-set previs, postvis and virtual production. Part 1 of 3.
Professional Spotlight: Chris Edwards at SIGGRAPH 2011 Part 2
Chris, CEO of The Third Floor, talks about the impact of stereoscopic 3-D on previs, how previs efforts are perceived by other key members of a film crew and some of the main tools being used by previs artists. Part 2 or 3.
Professional Spotlight: Chris Edwards at SIGGRAPH 2011 Part 3
Chris, CEO of The Third Floor, talks about the excitement of a director seeing their vision onscreen for the very first time as well as his plans to work more as a "production partner" helping films get funded based on early previs collaboration. Part 3 of 3.
Professional Spotlight: Rob Bredow at SIGGRAPH 2011 Part 1
Rob, CTO at Sony Pictures Imageworks, talks about advances in the creation of digital entertainment as well as their joint announcement with ILM of Alembic 1.0. Part 1 of 3.
Professional Spotlight: Rob Bredow at SIGGRAPH 2011 Part 2
Rob, CTO at Sony Pictures Imageworks, discusses the challenges of building and maintaining an integrated global production pipeline, the impact of stereoscopic 3-D on that pipeline as well as the move towards standards-based, commercially available production tools. Part 2 of 3.
Professional Spotlight: Rob Bredow at SIGGRAPH 2011 Part 3
Rob, CTO at Sony Pictures Imageworks, talks about recent technological advances at the studio, what innovations he'd like to see in the future as well as what he likes most about his job as CTO. Part 3 of 3.
Professional Spotlight: Justin Denton at SIGGRAPH 2011 Part 1
Justin, Previs Supervisor at Halon Entertainment, discusses previs, postvis and virtual production, their evolution, recent advances and how they affect traditional film production pipelines. Part 1 of 2.
Professional Spotlight: Justin Denton at SIGGRAPH 2011 Part 2
Justin, Previs Supervisor at Halon Entertainment, talks about the impact of previs on filmmaking, CG, visual effects and data integration with production vendors. Part 2 of 2.
Professional Spotlight: Marc Weigert at SIGGRAPH 2011 Part 1
Marc, CEO of Uncharted Territory, talks about the challenges of building vfx crews for each new project and integrating their work with various vendor pipelines. Part 1 of 2.
Professional Spotlight: Marc Weigert at SIGGRAPH 2011 Part 2
Marc, CEO of Uncharted Territory, talks about how the enormous reliance on spectacular and difficult vfx means producers must fundamentally rethink how they view filmmaking. Part 2 of 2.
Professional Spotlight: Namit Malhotra at SIGGRAPH 2011 Part 1
Namit, Founder & CEO of Prime Focus, talks about the challenges or maintaining a global production pipeline and establishing regional facilities across India. Part 1 of 3.
