CG / 3D Computer
Netcast #1 includes a look into Autodesk's Toxik 2008 with Chris Vienneau, and a first peek into the FJORG! Competition.
Autodesk goes behind the game creation at Neversoft Entertainment and shows off their extreme style.
Autodesk's Rob Hoffmann covers their 3D product line and Chris Bond of Frantic Films talks about their cool plugins.
Conversation with 'Surf's Up' vfx supervisor Rob Bredow. Cooke lenses technical innovations for post.
A conversation with MPC's Greg Butler. Interview with Autodesk's Michel Besner about newly acquired Mudbox.
Coverage of the end of the FJORG! competition and a conversation with PIXAR's Chris Ford and Dana Batali.
Interview with Massive Software founder Stephen Regelous. Coverage of the iron animator FJORG! event.
The year is 2700. Pixar's WALL•E, a robot, spends every day doing what he was made for. But soon, he will discover what he was meant for.
Preview AWN's exclusive SIGGRAPH 2007 TV daily video netcast! Beginning Aug. 6th, we'll be bringing all the action of SIGGRAPH straight to you on the Web. Don't miss the exciting interviews, latest news, and amazing peeks into one of the most thrilling vfx conferences in the world.
The third installment includes a longer interview with Ken Ralston and Dennis Muren recorded at the VES Festival of Visual Effects; Mike Seymour takes a look at shooting greenscreen with digital camera systems.
The fourth installment of fxguidetv features interviews with Steve Pearce and Phillippo Costanzo from Activision, and Rose Draper on how to extract mattes from challenging Jpeg images in Photoshop.
Project Sylpheed is like Top Gun meets the Millennium Falcon. When you first see this game you notice the outstanding and beautiful graphics that Square-Enix is known for.
Artificial Army's work for The Locust's new video "AOTKPTA" is purposely scary and focuses on a squadron of 3D CG animated locusts.
Encyclopedia Pictura used FerroFluid to create a striking, beautiful and weird effect in Seventeen Evergreen's "Haven't Been Yourself."