Sebastian talks about Weta's emphasis on R&D, tools, the creative process and their place within the virtual production pipeline in films like "Tintin" and "Rise of the Planet of the Apes." Part 1 of 2.
CG / 3D Computer
The future America is an irradiated waste land. On its East Coast, running from Boston to Washington DC, lies Mega City One- a vast, violent metropolis where criminals rule the chaotic streets. The only force of order lies with the urban cops called "Judges" who possess the combined powers of judge, jury and instant executioner. Known and feared throughout the city, Dredd (Karl Urban) is the ultimate Judge, challenged with ridding the city of its latest scourge - a dangerous drug epidemic that has users of "Slo-Mo" experiencing reality at a fraction of its normal speed.
In this arcade-game-hopping journey, Ralph (voice of John C. Reilly, “Talladega Nights: The Ballad of Ricky Bobby,” “Step Brothers”) is tired of being overshadowed by Fix-It Felix (voice of Jack McBrayer, “30 Rock”), the “good guy” star of their game who always gets to save the day. But after decades doing the same thing and seeing all the glory go to Felix, Ralph decides he’s tired of playing the role of a bad guy. He takes matters into his own massive hands and sets off on a game-hopping journey across the arcade through every generation of video games to prove he’s got what it takes to be a hero.
In Tim Burton's "Frankenweenie," young Victor conducts a science experiment to bring his beloved dog Sparky back to life, only to face unintended, sometimes monstrous, consequences.
One part martial arts stage show, one part animated projection, this video of performance group Kagemu's show Black Sun in Paris has easy appeal. Front projection of CG animation from visual designer Nobuyuki Hanabusa provides spacial depth to the interactive, shadowy spectacle.
The video for The Fox, from Swedish electro-pop duo Niki & The Dove and studio WINTR, stars a placidly falling body whose face morphs and sheds a host of guises. Style overcomes any questions in this CG video, in a whimsical leap of design faith.
BUCK summons the ghost of Hunter S. Thompson in Metamorphosis. This shake-rattle-rolling spew of slick animation and rambling words was made to promote Good Books, an online retailer who pass all proceeds to Oxfam.
Henrik and Mark talk about the work they did on "Moonrise Kingdom" and "Underworld: Awakening." Part 2 of 2.
Guy walks us through a typical vfx production day and the many challenges faced on Marvel's "The Avengers." Part 3 of 3.
Guy talks about animating fully CG digital doubles and the tools used for doing vfx on Marvel's "The Avengers." Part 2 of 3.
Eric talks about the Open Letter one year later and how the VES handles the often conflicting needs of its membership. Part 2 of 2.
Ed talks about the acting performances on some recent films, the push for photorealism and the persistent issue of the "uncanny valley." Part 2 of 2.
David describes how virtual production helps cut filmmaking costs as well as how pitchvis is being used to prototype entire films. Part 2 of 2.
Christian talks about the daily rigors and on set dynamic of producing visual effects for the TV show "Bones." Part 2 of 2.
Method Studios clip showing context footage and breakapart sequence for a shot within the train rooftop scene. VFXWorld's article breaking down the action is linked to below.
Method Studios clip showing context footage and breakapart sequence for a shot within the train crash scene. VFXWorld's article breaking down the action is linked to below.
Mike, Sully and the gang are back - this time, they're way back, to when they first met in school, and not on the best of terms. Version 4 of 4 first trailers for the upcoming Pixar feature.
Mike, Sully and the gang are back - this time, they're way back, to when they first met in school, and not on the best of terms. Version 3 of 4 first trailers for the upcoming Pixar feature.
Mike, Sully and the gang are back - this time, they're way back, to when they first met in school, and not on the best of terms. Version 2 of 4 first trailers for the upcoming Pixar feature.
Mike, Sully and the gang are back - this time, they're way back, to when they first met in school, and not on the best of terms. Version 1 of 4 first trailers for the upcoming Pixar feature.
King Fergus gives Queen Elinor a bit of "daughterly" advice in dealing with their stubborn daughter, Princess Merida.
A trio of suitors, sons of leaders of the 3 other clans, are introduced to Princess Merida at court.
Jay discusses creature development, overall visual development and the extensive use of previs on Men in Black 3. Part 2 of 3.
Jay talks about working on films such as Babe, Contact, Stuart Little and Monster House. Part 3 of 3.
Chris talks about challenges on recent projects as well as new digital tools Third Floor is developing. Part 3 of 3.
Chris discusses in detail some of the more typical instances of how previs is used on a film. Part 2 of 3.
Doug talks about his work on Silent Running, 2001: A Space Odyssey, Close Encounters of the Third Kind and Blade Runner. Part 3 of 3.
Doug discusses in detail the different cinematic experiences of his immersive cinema development, 360-degree projection and stereoscopic 3-D. Part 2 of 3.
Wayne talks about virtual production tools, new areas of virtual production technology development and what a typical day on production looks like. Part 3 of 3.
Wayne talks about the challenges and benefits of using virtual production in the making of films like "Tintin" and "Rise of the Planet of the Apes." Part 2 of 3.
Stuart talks about using dinosaurs in animation workshops designed for kids as well as how science and scientists are depicted in films. Part 2 of 2.
Michelle talks about the challenges of managing projects across a global digital production pipeline. Part 1.
Eric talks about the current state of the visual effects industry and how the VES works to support all its members. Part 1.
Henrik and Mark talk about the challenges and synergies of working both on feature film and TV visual effects. Part 1.
Scott talks about a typical day on "Madagascar 3: Europe's Most Wanted" and how he came to DreamWorks. Part 3 of 3.
Scott talks in detail about toolset innovations, previs and simulations on "Madagascar 3: Europe's Most Wanted." Part 2 of 3.