Russell, a VFX supervisor at ILM, talks about his team's extensive use of previs done on Marvel's 'Captain America: The Winter Soldier.' Part 2 of 2.
CG / 3D Computer
Russell, a VFX supervisor at ILM, talks about his work on Marvel's 'Captain America: The Winter Soldier.' Part 1 of 2.
Alex, a professor at USC and renown visual development artist, talks about his role as a movie production designer and his vision for the future of animation production. Part 2 of 2.
Alex, a professor at USC and renown visual development artist, explains the meaning of world building and discusses new ways of thinking in film production. Part 1 of 2.
Actor, writer, director and producer Andy Serkis talks about what drives his performance as a digital character such as Caesar in 'Dawn of the Planet of the Apes' as well as how and when performance capture is best used. Part 2 of 2.
Actor, writer, director and producer Andy Serkis discusses his pioneering work in performance capture, including his role as Gollum in 'The Lord of the Rings' movies as well as his role as Caesar in the new 'Dawn of the Planet of the Apes' film. Part 1 of 2.
Carl, co-founder of PDI, talks about challenges in animation education and how technology can be both a catalyst and impedance to creativity and good storytelling. Part 2 of 2.
Carl talks about his work at PDI, the challenges faced building one of the pioneering computer animation studios and how the industry's economic viability has always been an issue of concern. Part 1 of 2.
Chris, president of animation, digital production and visual effects at Warner Bros., talks about the success of 'Gravity,' the extensive use of previs, postvis and techvis in films as well as the realities of the growing commoditization of visual effects production. Part 2 of 2.
Chris, president of animation, digital production and visual effects at Warner Bros., talks about the key aspects of his role as a filmmaker, from assessing scripts and a film's potential marketability to bringing the right resources together in the best possible way to ensure a film's success. Part 1 of 2.
Jon, James Cameron's producing partner at Lightstorm Entertainment, talks about the evolution of High Frame Rate and other production technologies as well as the changing VFX industry economics and how technology can get in the way of good storytelling. Part 2 of 2.
Jon, James Cameron's producing partner at Lightstorm Entertainment, discusses their upcoming production of three 'Avatar' sequels. Part 1 of 2.
From an adventurous balloon ride above the clouds to a monster-filled metropolis, Academy Award®-winning director Pete Docter (“Monsters, Inc.,” “Up”) has taken audiences to unique and imaginative places. In Disney•Pixar’s original movie “ Inside Out,” he will take us to the most extraordinary location of all—inside the mind.
Isaac Hempstead Wright (the voice of Eggs) and Elle Fanning (the voice of Winnie) take a behind the scenes tour at LAIKA's studio during the production of 'The Boxtrolls.'
Robotics prodigy Hiro Hamada and his group of genius friends join forces to save the world, along with his robot Baymax, in Disney's new animated feature film
Bot & Dolly's truly amazing short film, all done in camera, a combination of stunning CG imagery projected onto plain canvasses moved through space attached to motion control robotic arms.
An orphaned boy raised by underground creatures called Boxtrolls comes up from the sewers and out of his box to save his family and the town from the evil exterminator, Archibald Snatcher. Check out this new featurette from LAIKA's latest feature, The Boxtrolls.
Go behind the scenes in this featurette to see how the stop-motion artists at LAIKA brought the new world of The Boxtrolls to life by starting from scratch and making everything from essentially nothing.
Jigesh, Head of VFX at MPC Bangalore, talks about the studio's work on the film 'World War Z.' Part 1 of 2.
For more than 90 years, children’s education charity The Smith Family has been supporting disadvantaged Australians through various efforts and activities, all aimed at helping the most vulnerable members of their society – kids. Together with award-winning Sydney creative agency The Solid State, The Smith Family has launched 'Alice and the Giant Emptiness,' the first animated short in their “One in Ten” series highlighting case studies of inspiring stories of children overcoming adversity.
In this extension of Hans Christian Andersen's classic tale, The Snow Queen, we meet our old friends, Kai, Gerda, the weasel Luta, and, of course, the troll kingdom -- featuring one rather ordinary princess, a band of bored soldiers, and one extraordinary love story of a king and his lost love..
Stanley, Co-founder and Creative Director of Imaginary Friends Studio, talks about young artists' focus on technology rather than on the underlying concepts of design. Part 2 of 2.
Stanley, Co-founder and Creative Director of Imaginary Friends Studio, talks about the role of a concept artist on different types of visual development projects. Part 1 of 2.
Shuzo, President and CEO of Polygon Pictures, discusses issues surrounding visual arts education, new business opportunities and meeting consumer expectations. Part 2 of 2.
Shuzo, President and CEO of Polygon Pictures, talks about SIGGRAPH ASIA's inaugural Business Symposium and key issues surrounding creative content production industries in Asia. Part 1 of 2.
Daniel, a Technical Director at Pixar, talks about Pixar's history in the hardware, software and commercial production business prior to making 'Toy Story.' Part of 2 of 2.
Daniel, a Technical Director at Pixar, talks about the production pipeline used to convert films from Pixar's extensive catalog to stereoscopic 3-D. Part 1 of 2.
Richard, co-founder of PDI and founder, CEO of Cloudpic Global, looks back at his career, starting the groundbreaking computer animation studio PDI and making their first fully CG animation film, 'Antz.' Part 2 of 2.
Richard, co-founder of PDI and founder, CEO of Cloudpic Global, talks about his company's work building a superfast production pipeline that allows creators to customize content for audiences in realtime. Part 1 of 2.