A wild boy is found in the woods by a solitary hunter and brought back to civilization. Alienated by a strange new environment, the boy tries to adapt by using the same strategies that kept him safe in the forest.
Professor King, IACC Director and Professor Caldwell, DeTao Master of Digital Media Art, discuss the challenges Chinese storytellers face in creating compelling and successful entertainment content. Part 2 of 2.
Professor King, IACC Director and Professor Caldwell, DeTao Master of Digital Media Art, talk about the inherent difficulty of creating compelling and enjoyable stories in entertainment content. Part 1 of 2.
Jigesh, Head of VFX at MPC Bangalore, describes the onset shooting dynamics on the film 'World War Z' as well as the challenges of sharing digital assets among different VFX studios and MPC facilities. Part 2 of 2.
Jigesh, Head of VFX at MPC Bangalore, talks about the studio's work on the film 'World War Z.' Part 1 of 2.
Greg, Senior Director of Professional Visualization Marketing at NVIDIA, discusses NVIDIA's global product strategies in both high end graphics processing as well as end user gaming and mobile platforms. Part 2 of 2.
Greg, Senior Director of Professional Visualization Marketing at NVIDIA, talks about GPU advances and their impact on media and entertainment production workflow and pipeline efficiency. Part 1 of 2.
Philip, Founder of Second Life and Co-founder of High Fidelity, talks about his groundbreaking virtual reality creation, Second Life, and its impact on digital culture and online virtual reality world building. Part 3 of 3.
Philip, Founder of Second Life and Co-founder of High Fidelity, talks about his company's virtual reality research efforts and the challenges in bringing virtual reality products to market. Part 2 of 3.
Philip, Founder of Second Life and Co-founder of High Fidelity, talks about the latest developments and coming breakthroughs in virtual reality technology. Part 1 of 3.
Paul, Head of Animation at MPC Bangalore, talks about real world physics and anatomy as they relate to creature animation, as well as reflects about his time as a young animator working in Richard Williams' London studio. Part 3 of 3.
Paul, Head of Animation at MPC Bangalore, talks about bad creature design and the challenges of creature animation, including making six legs believable on animals we're used to seeing with four. Part 2 of 3.
Paul, Head of Animation at MPC Bangalore, discusses both the history and state of the art work being done in creature design and animation. Part 1 of 3.
Mark, the 2013 Art Gallery Chair and Professor at Nanyang Technical University, talks about this year's art gallery efforts as well as provides contextual reference for the concept of art and craft within the entertainment industry.
Paul, a crowd TD and Davide, a lead shader software engineer at Pixar, discuss 'The Blue Umbrella,' general production challenges and the promise of future development in lighting and shading at Pixar. Part 2 of 2.
Paul, a crowd TD and Davide, a lead shader software engineer at Pixar, discuss their presentation, "Physically Plausible Shading and Lighting on 'Monsters University' and Beyond." Part 1 of 2.
Sen, Founder and CEO of 3Dsense Media School, discusses Singapore's creative industries and how they're positioned within the global creation marketplace. Part 2 of 2.
Sen, Founder and CEO of 3Dsense Media School, talks about the challenges Singapore and Asia face educating the next generation of digital content creators. Part 1 of 2.
For more than 90 years, children’s education charity The Smith Family has been supporting disadvantaged Australians through various efforts and activities, all aimed at helping the most vulnerable members of their society – kids. Together with award-winning Sydney creative agency The Solid State, The Smith Family has launched 'Alice and the Giant Emptiness,' the first animated short in their “One in Ten” series highlighting case studies of inspiring stories of children overcoming adversity.
In this extension of Hans Christian Andersen's classic tale, The Snow Queen, we meet our old friends, Kai, Gerda, the weasel Luta, and, of course, the troll kingdom -- featuring one rather ordinary princess, a band of bored soldiers, and one extraordinary love story of a king and his lost love..
Stanley, Co-founder and Creative Director of Imaginary Friends Studio, talks about young artists' focus on technology rather than on the underlying concepts of design. Part 2 of 2.
Stanley, Co-founder and Creative Director of Imaginary Friends Studio, talks about the role of a concept artist on different types of visual development projects. Part 1 of 2.
Shuzo, President and CEO of Polygon Pictures, discusses issues surrounding visual arts education, new business opportunities and meeting consumer expectations. Part 2 of 2.
Shuzo, President and CEO of Polygon Pictures, talks about SIGGRAPH ASIA's inaugural Business Symposium and key issues surrounding creative content production industries in Asia. Part 1 of 2.
Daniel, a Technical Director at Pixar, talks about Pixar's history in the hardware, software and commercial production business prior to making 'Toy Story.' Part of 2 of 2.
Daniel, a Technical Director at Pixar, talks about the production pipeline used to convert films from Pixar's extensive catalog to stereoscopic 3-D. Part 1 of 2.
Richard, co-founder of PDI and founder, CEO of Cloudpic Global, looks back at his career, starting the groundbreaking computer animation studio PDI and making their first fully CG animation film, 'Antz.' Part 2 of 2.
Richard, co-founder of PDI and founder, CEO of Cloudpic Global, talks about his company's work building a superfast production pipeline that allows creators to customize content for audiences in realtime. Part 1 of 2.
Samuel L. Jackson's character, Pat Novak, host of The Novak Element TV report, introduces Robocop to America.