Russell, a VFX supervisor at ILM, talks about his team's extensive use of previs done on Marvel's 'Captain America: The Winter Soldier.' Part 2 of 2.
Russell, a VFX supervisor at ILM, talks about his work on Marvel's 'Captain America: The Winter Soldier.' Part 1 of 2.
Alex, a professor at USC and renown visual development artist, talks about his role as a movie production designer and his vision for the future of animation production. Part 2 of 2.
Alex, a professor at USC and renown visual development artist, explains the meaning of world building and discusses new ways of thinking in film production. Part 1 of 2.
Actor, writer, director and producer Andy Serkis talks about what drives his performance as a digital character such as Caesar in 'Dawn of the Planet of the Apes' as well as how and when performance capture is best used. Part 2 of 2.
Actor, writer, director and producer Andy Serkis discusses his pioneering work in performance capture, including his role as Gollum in 'The Lord of the Rings' movies as well as his role as Caesar in the new 'Dawn of the Planet of the Apes' film. Part 1 of 2.
Carl, co-founder of PDI, talks about challenges in animation education and how technology can be both a catalyst and impedance to creativity and good storytelling. Part 2 of 2.
Carl talks about his work at PDI, the challenges faced building one of the pioneering computer animation studios and how the industry's economic viability has always been an issue of concern. Part 1 of 2.
Chris, president of animation, digital production and visual effects at Warner Bros., talks about the success of 'Gravity,' the extensive use of previs, postvis and techvis in films as well as the realities of the growing commoditization of visual effects production. Part 2 of 2.
Chris, president of animation, digital production and visual effects at Warner Bros., talks about the key aspects of his role as a filmmaker, from assessing scripts and a film's potential marketability to bringing the right resources together in the best possible way to ensure a film's success. Part 1 of 2.
Jon, James Cameron's producing partner at Lightstorm Entertainment, talks about the evolution of High Frame Rate and other production technologies as well as the changing VFX industry economics and how technology can get in the way of good storytelling. Part 2 of 2.
Jon, James Cameron's producing partner at Lightstorm Entertainment, discusses their upcoming production of three 'Avatar' sequels. Part 1 of 2.
From an adventurous balloon ride above the clouds to a monster-filled metropolis, Academy Award®-winning director Pete Docter (“Monsters, Inc.,” “Up”) has taken audiences to unique and imaginative places. In Disney•Pixar’s original movie “ Inside Out,” he will take us to the most extraordinary location of all—inside the mind.
Isaac Hempstead Wright (the voice of Eggs) and Elle Fanning (the voice of Winnie) take a behind the scenes tour at LAIKA's studio during the production of 'The Boxtrolls.'
Robotics prodigy Hiro Hamada and his group of genius friends join forces to save the world, along with his robot Baymax, in Disney's new animated feature film
Bot & Dolly's truly amazing short film, all done in camera, a combination of stunning CG imagery projected onto plain canvasses moved through space attached to motion control robotic arms.
An orphaned boy raised by underground creatures called Boxtrolls comes up from the sewers and out of his box to save his family and the town from the evil exterminator, Archibald Snatcher. Check out this new featurette from LAIKA's latest feature, The Boxtrolls.
Go behind the scenes in this featurette to see how the stop-motion artists at LAIKA brought the new world of The Boxtrolls to life by starting from scratch and making everything from essentially nothing.
A wild boy is found in the woods by a solitary hunter and brought back to civilization. Alienated by a strange new environment, the boy tries to adapt by using the same strategies that kept him safe in the forest.
Professor King, IACC Director and Professor Caldwell, DeTao Master of Digital Media Art, discuss the challenges Chinese storytellers face in creating compelling and successful entertainment content. Part 2 of 2.
Professor King, IACC Director and Professor Caldwell, DeTao Master of Digital Media Art, talk about the inherent difficulty of creating compelling and enjoyable stories in entertainment content. Part 1 of 2.
Jigesh, Head of VFX at MPC Bangalore, describes the onset shooting dynamics on the film 'World War Z' as well as the challenges of sharing digital assets among different VFX studios and MPC facilities. Part 2 of 2.
Jigesh, Head of VFX at MPC Bangalore, talks about the studio's work on the film 'World War Z.' Part 1 of 2.
Greg, Senior Director of Professional Visualization Marketing at NVIDIA, discusses NVIDIA's global product strategies in both high end graphics processing as well as end user gaming and mobile platforms. Part 2 of 2.
Greg, Senior Director of Professional Visualization Marketing at NVIDIA, talks about GPU advances and their impact on media and entertainment production workflow and pipeline efficiency. Part 1 of 2.
Philip, Founder of Second Life and Co-founder of High Fidelity, talks about his groundbreaking virtual reality creation, Second Life, and its impact on digital culture and online virtual reality world building. Part 3 of 3.
Philip, Founder of Second Life and Co-founder of High Fidelity, talks about his company's virtual reality research efforts and the challenges in bringing virtual reality products to market. Part 2 of 3.
Philip, Founder of Second Life and Co-founder of High Fidelity, talks about the latest developments and coming breakthroughs in virtual reality technology. Part 1 of 3.
Paul, Head of Animation at MPC Bangalore, talks about real world physics and anatomy as they relate to creature animation, as well as reflects about his time as a young animator working in Richard Williams' London studio. Part 3 of 3.
Paul, Head of Animation at MPC Bangalore, talks about bad creature design and the challenges of creature animation, including making six legs believable on animals we're used to seeing with four. Part 2 of 3.
Paul, Head of Animation at MPC Bangalore, discusses both the history and state of the art work being done in creature design and animation. Part 1 of 3.
Mark, the 2013 Art Gallery Chair and Professor at Nanyang Technical University, talks about this year's art gallery efforts as well as provides contextual reference for the concept of art and craft within the entertainment industry.
Paul, a crowd TD and Davide, a lead shader software engineer at Pixar, discuss 'The Blue Umbrella,' general production challenges and the promise of future development in lighting and shading at Pixar. Part 2 of 2.
Paul, a crowd TD and Davide, a lead shader software engineer at Pixar, discuss their presentation, "Physically Plausible Shading and Lighting on 'Monsters University' and Beyond." Part 1 of 2.
Sen, Founder and CEO of 3Dsense Media School, discusses Singapore's creative industries and how they're positioned within the global creation marketplace. Part 2 of 2.